Wednesday, March 14, 2012

Setting up a Working Capture the Flag Team

First of all, there are three positions on a CTF team. There are the runners, midfield, and defenders. This works on any FPS, but is geared towards the COD franchise. Here is a description of the three positions:

Runner: The runner (R) is the person who tries to capture the flag. He is as light as possible. He uses submachine guns to run quickly, and uses perks which allow him to run faster and farther.

Midfield: The midfield (MF) is used as a front-line defense against the enemy. They work the center in order to keep the enemy at bay. They also work as a line that the enemy runners must get through to capture the friendly flag. He is equipped with either assault weapons, or outfitted like the runner in order to catch an enemy flag runner.

Defender: The defender (D) is just that. He has heavy weapons in order to spray any incoming enemies. He needs to be patient, as under perfect circumstances, he never sees the enemy. He is a lot like the goalie in ice hockey.

Setup: In a 6 person team, you will have 2 flag runners, 2 or 3 midfieldsmen, and 1 or 2 defenders. If you are finding that you are on offense most of the time, have only 1 defender with 3 midfieldsmen. However, if you constantly have to divert your midfieldsmen to defense, then have 2 defenders and 2 midfieldsmen.

Strategy: There are 4 possible scenarios, or stages, of the strategy.
    Both Flags at Bases: This is the “reset” scenario, and will be the state of things most of the time. In this stage, the 2R head up the most unused routes to the enemy’s flag. Their job is simple: grab the flag, and get back. The MF set up watching likely travel routes, attempting to stop the enemy Rs from advancing. The D just wait at the flag, as a last line of defense.
    Enemy Flag Taken: As the Rs take the enemy flag, they obviously start running back. The MFs stay in place to slow down any enemy following the R that has the flag. If the R makes it through the MF line, then the MF fall back to cover him and pick up the flag if necessary.
    Friendly Flag Taken: In the case of the friendly flag taken, the Rs continue to try and get the enemy flag in hopes of creating a standoff. The MFs also assault the enemy flag, serving to help create a standoff and also collapsing in on the most likely route for the enemy flag carrier. The defender really can’t catch the enemy flag carrier, but he can move to midfield in order to just make havoc for any enemy.
    Both Flags Taken: In the event that both flags are taken, it basically becomes the same as the first scenario. The R needs to leave the flag with the D. If there isn’t already, there needs to be 2D. The Rs and the MF need to assault the enemy flag as a group, to overcome the enemy D. Upon taking the flag back, the D holding the flag caps it.

Tips:
1.      No one can be selfish with this strategy. The R must be willing to give up the cap in order to go after the enemy flag carrier if he must. The MF must realize that they aren’t going to be getting many caps, if any. And the D needs to realize that the better team he is in, the less he will be doing.
2.      A proper loadout is important. The R needs to be as fast as possible, and be able to run as long as possible. The D needs to be able to pump out a lot of rounds, to either kill or suppress the enemy until the MF can come help. The MF need to read the situation, and know whether they need a lighter loadout or more firepower.
3.      When the R is running for the flag, make sure that you can sprint when you get into the open going for the flag, and back. Don’t sprint just before going into the opening, or you will risk running out of sprint in the opening, making you be out in the open much longer.
4.      Communication is key. If the D needs help, he has to let the MF know to collapse back. If the R has the flag, he needs to let the MF know which route he is taking back, so they can converge on that route and stop the enemy that is following the R.
5.      Get to know the maps before a match. Know the routes to take, the places to set up, and where the enemy is likely to set up and what routes they will take.

   - Woody

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