Sunday, June 3, 2012

Halo: Combat Evolved Anniversary Review


            Throughout gaming history, there have been several games that have defined the future of gaming. In my opinion, gaming as we know it today started all the way back with Jump Man, who became the character we came to know as Super Mario. Moving forward in time, we come to Zelda, the first game to allow you to save your progress. Games tried to become First Person in the 70s with games like Maze Wars and Spasim. MIDI Maze featured PacMan style gameplay in first person in 1987, and was unique in that it allowed for multiplayer over a MIDI interface. In 1992 Wolfenstein 3D was introduced, and a whole new era of gaming began. Shortly thereafter in 1993, Doom came out, furthering the genre with the ability to play multiplayer. Then, in 1996 Quake hit the market. Finally a game that featured 3D modeling instead of 2D models in a 3D world. That same year, the wildly popular Duke Nukem also came out.

            In 1997, 007: Goldeneye was released for the Nintendo 64. For many people, especially console gamers, this was their first experience with a FPS. The ability to play deathmatches in 4-player split screen was amazing. The next year saw a couple of games released that built upon the FPS idea and took it farther in leaps and bounds. Unreal, whose engine is still used today to design games; and Half-Life, which remained popular well into the next century. In 2000, Perfect Dark was released as the spiritual successor to Goldeneye. I experienced my first co-op campaign in Perfect Dark, and was amazed at the split screen.

            Finally, in 2001, combat evolved. Halo was released for Microsoft’s XBOX, quickly becoming the flagship of the console. Featuring huge levels, an immersive storyline, cut scenes that were unrivaled, and intense gameplay, Halo became a favorite for LAN parties. I remember hooking up several consoles and playing multiplayer deathmatches with friends.

            The Halo universe took off. Originally designed as a RTS, Halo featured a futuristic war in which the covenant (a group of several different types of aliens from different planets brought together by religion) sought to enslave or destroy humanity, who was an affront to their gods. Halo 2, Halo 3, Halo ODST, Halo Reach, and Halo Wars all came about from the original success of Halo: Combat Evolved.

            Move forward in time 10 years, and we have the remastered re-release of Halo: Combat Evolved. Released as Halo: Combat Evolved Anniversary, this game is everything that I had hoped for when I played the re-release of 007: Goldeneye. The gameplay is amazingly the same as you charge around killing the Covenant (and eventually the Flood) feeling like you could take on the world with your recharging shields.

            This game brought a whole lot more to the table than just updated graphics, however. Halo: Combat Evolved Anniversary incorporates the bonus skulls which have become popular in the Halo series. It also brought the Firefight mode, in which you fight to survive waves of enemies. It updated its multiplayer experience to be on par with other Halo games, allowing for a lot more customization of your avatar and for unlockables. Forge mode has been included as well.

            The game also features a unique ability. By hitting the “back” button (still called “select” by a LOT of people, even though it’s always been “back” on Microsoft consoles) you can have the graphics revert back to what they were 10 years ago. I played with this feature extensively. It was amazing to see the advances made to the game. Grass where there was just a carpet of green, leaves on trees, high resolution textures where there was just matte finish, and updated character skins are all amazing when seen in contrast.

            A little disappointing to me was the voice synchronization. I understand that they used the same track and just updated the graphics, but the timing was still as bad as the original. 10 years ago it was great, but with the advances made today, you think they would have tweaked that. Or, it’s possible that they left that there as a throwback. It really appears as if they updated the graphics, retexturing everything, and left the game as is. This is amazing yet slightly disappointing at the same time.

            Even though Halo: Combat Evolved was the first Halo game released, it is not the first part of the story. To get the full story chronologically you have to play the RTS Halo Wars, set in 2531, or 21 years prior to the events of Halo: Combat Evolved. Next you have to play Halo: Reach, which takes place immediately prior to Halo: Combat Evolved and leads directly into the story.

            Then comes Halo 2 and Halo 3. If you want a little side story, you can play Halo: ODST which technically takes place between Halo 2 and Halo 3, but doesn’t deal with the main story. Instead, you become an elite human soldier called an “Orbital Drop Shock Trooper” (hence the letters ODST) as you explore the city of New Mombasa trying to discover what happened to your teammates.

            Halo: Combat Evolved Anniversary follows the story of the original. It begins with the ship “The Pillar of Autumn” just having made a jump through space. We find out in future games that they had just jumped from a planet called Reach, a massive naval base, where the covenant had just wiped everyone out. In this jump, the covenant was able to follow them, and end up boarding the ship. With the destruction of Reach, there is only one Spartan left. Enter Master Chief Petty Officer John – 117, known affectionately simply as Master Chief.

            Coming out of the jump, the Pillar of Autumn is close to a massive ring known only as a Halo, where the series gets its title. In the first level, you are tasked with the care of Cortana, an AI that gets implanted into your helmet. You fight your way through the ship to the escape pods, where you escape to the surface of Halo. Once there, you try and find out the secret of this huge ring, and end up discovering that it is a huge weapon of some kind. This starts a race against the covenant. The Covenant inadvertently releases the Flood, aliens who inhabit the bodies of others. You find out that Halo is a weapon designed to wipe out all sentient life in the galaxy, and thus stop the spread of the Flood. You end up destroying Halo, and in a memorable last level are outrunning explosions in a Warthog, and amazing dune buggy type vehicle.

            Playing this game was a fun blast back into the past. With the updated graphics, it also allows you to play the games in chronological order without feeling like you are taking a step back in time. Even though I had beaten Halo: Combat Evolved, I had to beat Halo: Combat Evolved Anniversary because Bungie included achievements this time around.

            Playing this game made me look forward to the release of Halo 4-6, the “Reclaiming Trilogy” which promises to be even more of the action game that we all love, and finish out the story.

   - Sapper Woody

1 comment:

  1. Great review and walk-through a bit of gaming history.

    ReplyDelete